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So in the future, I can give better quality material to the makers of the sound. And we can prepare for a new workflow.

In which I can also give work to external animators. This is not possible without a developed scenario. Another piece of good news. There will also be voice acting in the Gatekeeper movie.

And I leave that to the pros too. Here Lara's voice will be borrowed from ZeroDiamonds. Another good news is that we are reworking the sound of parts LiT and Gatekeeper afterwards.

Other: Patreon has introduced an annual subscription. I turned it on reflexively. That was stupid.

Not because of less revenue. The action was set by me anyway. But accounting is the main reason. This is a big deal for Patreon.

Not for me. That's how I turned it off. Anyone who has subscribed to an annual subscription will retain their subscription. No one lost money.

Next time, I'll think first. I'm sorry. And then the creative part can come now. Blender version 2. It brought a lot of minor innovations.

One of these is a new sky node. What I expected a lot from. I tested it too. It looks very promising. It is possible that there will soon be a day scene with Lara as well.

And one more test. I made the wet map for our fluid test. The point of this is to mark the texture at the junction of body and fluid.

So I can e. But it can also come in handy for butt gripping. Unfortunately, there was only enough time for p.

This, too, has only now been completed. I wanted to post yesterday. Here's a little behind the scenes picture. Unfortunately, the vertical Insta UI is not very good at this.

But I hope you like this pose. This is because it will be visible in the next Gatekeeper section i. I'll make some crate that Lara can push there.

And so you can comfortably reach both holes of the Centaur. We have now reached a baseline condition for the cream.

It is a little denser and sticky. A good starting point. There will be two types of fluid in p3. A pre-secretion. It's more fluid.

And a fill. The slightly thicker the more sticky. I will share my settings with you in another post. The next thing I want to try is wet maps.

That is, dynamic painting. Keep a print on the liquid on the skin. Good news: I have the voice actress of the Puppy trainer.

She will be VoiceLikeCandy. She was very kind and helpful. And she has already sent a sound sample as well. It will be fantastic. Lara's voice will still be Pixie.

She is fantastic too. I have yet to finalize the sound designer. Some applied and I also received a few recommendations.

Over the weekend, I review their work and decide. I bought the Flip fluids addon yesterday. There will be quite a few wet frames in this part.

I need to know better because I am not satisfied with my fluid simulations so far. After two days of trying, I came to a flawed simulation.

These many trials are very time consuming. Well, that's how it worked So that's not nearly what I want.

I also want to improve a lot on physics and material. I'm sorry for these lame pictures. I hope the next post will be nicer. I updated my public asset library and uploaded the current version of the Centaur "weapon" model.

Lara also got a little update. Goosebumps and new titts shape. There are several breast shapes and sizes to choose from.

This is a new one. I'm still looking for a sound designer for LiTSiX. So far I have not been successful. I will continue my search over the weekend.

Also, the Centaur "weapon" will be added to my public asset library on Sunday. The basic version is free to download and use.

So I made skin blemishes and goosebump effects. The buttocks, upper thighs, pubic area, abdomen, chest, armpits, elbows, knees, neck, shoulders, forehead, nose.

Adjustable intensity. I finished upgrading the centaur weapon. I tried a very useful addon. This is the Mesh tension addon. These are small details, but I think they are very important.

An animation will be good from a lot of small details. I'll be on leave tomorrow. I'll be back on Friday.

I'm looking for a new sound designer. We'll see. There will be a thing or two that I will change in production. I learning from the current LiT production and rendering.

I will not be working on two animations at once in the future. So I'm going to do them alternately.

I am now working on Gatekeeper p3. This also means that there will be no LiT animation every month. In return, LiT will also receive more energy input.

This usually failed. I grabbed a lot of things, missed a lot of things out of the scene. The structure of LiT episodes will change.

At the beginning there will be an approx. And then stone hard actions. More pose, more camera views. This will take about 3 minutes.

And there will be a full movie version as well. That is, I put the parts together after each episode released. With this, I will transfer the LiT to the archive according to the tiers.

To make it simpler. And from now on, there will also be leveled versions of this. Lara or another character gets a new look every month and I also change my promise.

I won't stop making animations either. New looks are coming, but only between the two animation productions.

And I try to give more extra content to the higher tiers. Thank you for your continued support. Thanks for the a lot of feedback you sent.

I try to use them usefully. As soon as Pixie returns I will talk her from sound. The sound will make the experience complete. In the beginning, the Puppytrainer will talk a lot.

I won a few more seconds with the cut. This made the animation a little longer. I can apply this in the future. I tested a lot of new things in this episode.

There's something that didn't come in. But I keep trying to get better quality. This is my first larger animation rendered with Cycles.

It took a very long time. And the Gatekeeper will be minutes long. Five times longer than this. And even more spectacular. I have to try other alternatives here as well.

Renderfarm, own dedicated render machine. We're sleeping tonight. All frames are ready. The result was frames.

Tomorrow I will make the post-production, the cut, and the episode will be available to my patreons. Now I'm going to show you the part of Blender.

I'm not a pro. This is a basic node. I compositing in a separate file. After that, I do color correction in DaVinci, add camera shake and film grain effects.

In the future, I will also write about Mist data creation and DaVinci post-production. New feature on Patreon. You can now support artists in local currency.

For now, this is some basic version with a few currencies. Optional for you. But there are those who find it easier to support. There are frames left in the LiTSiX rendering.

It will be ready in the evening. Tomorrow post-production, cutting and publishing. I hope. LiT ep 6 is further delayed. I rendered all the frames.

But last night I noticed that the last frames were bad. The model's hand is slipped. The error has been fixed.

I don't understand the reason. There may be a Blender bug. I even started rendering in the evening. I really want to finish at last. Until then, everything else stands.

This is also important because of Gatekeeper, because I started it the same way and there may be these errors. So I want to wait for this now.

And then I proceed to Gatekeeper accordingly. The post-production process will also be new. There may be errors here too.

Now I will have time to take care of my administrative affairs. There will be posts about this until LiTSiX is ready.

I updated the centaur's "tool". New rig, new skin material. Adjustable preset looks: Base, BBC, human color, big toy. I am currently in terrible overload.

I will try to improve this situation. On the one hand, I'm reorganizing production a bit. When I find the solution, I write it. Of course, this is only temporary.

Until I bring in the backlog. Or as soon as there is a new workforce, we will try to get back to the original schedule.

LiT: There are less than frames left. Unfortunately there are a bug or two that I don't know yet to fix now or then with the audio version.

I'm still thinking about it. It was pretty stressful that way now. Unfortunately, the last few weeks have become quite chaotic. I tried to make some kind of system new workflow for animation , but it just got worse.

I would ask everyone to read the news in the feed first. When it will be ready? I have no idea. When I set up Cycles there was a frame for 2 minutes.

Now 6 minutes. Unfortunately, as the many skin and glass toy came in Another problem is that I don't have an external render machine.

I can render at night and on weekends. We are so hot now that we can no longer get air in the room. I tried to make up during the day.

Of course, this is not a solution. Until the next animation, I want to solve this somehow. In the case of Cycles, the post-production will also be slightly longer.

For Eevee, the report was largely adjustable For Cycles, a lot of things have to be set up afterwards.

So, it still takes time. But this is being made and it will be worth the wait. In August, I will focus on Gatekeeper. I'm trying to start something with LiT.

But I will detail this in the August plans. So, our community survey poll series continues. The purpose of this is to get to know you and your needs better.

There will be a larger questionnaire soon. Unfortunately, I failed to announce a great thing. Judges moderators help with my work on the Discord server.

Fortunately, the community is great so far. I can't be up to date on all channels. So they are my eyes and ears and hands too if needed.

I am very grateful for their selfless help. Please listen to them. If you have a great idea, fantasy, story that you would like to see in an episode, connect to our server and share it with us.

But you can also watch lots and lots of content created by others on thematic channels. It's worth joining. Episode 6 of LiT seems to have come together.

Rendering is already in progress. We have frames. During the day I will not render only at night. As before. The plane will go on weekends. Then we will move better.

I'm updating the Gatekeeper project. Unfortunately, I used the new workflow there as well linked model. I have to go back to the old one there too.

I messed this up. I will be putting an important vote over the weekend. This will be active for a long time.

A Lara look poster is coming next week. Either lingerie or blakctape. This month, the Puppy Trainer will get a new look.

And of course we continue to Gatekeeper. Also, I rethink my plans and try to find some compromise. Here's a fresh render. Lara and the Puppy trainer are waiting for the rendering.

They seem to feel pretty good. Joke aside: the animation is done, the simulation is done. Tomorrow I still have to adjust the cycles settings and finalize the lights and go to the rendering.

I am now rendering for the first time in my life an animation of this size with cycles. There may be mistake in it. And the render time is also significantly more than with Eevee.

Unfortunately, Pixie isn't available for a few weeks either. This is the case. Tits, hips, waist, buttocks and thighs after shaping the new character.

She also got a new rig. This is not perfect yet. Neither do the characters. But enough for the current part.

I finished with the LiT 6 animation today. I will continue with simulations. Lot fluid and softbody sim. As usualy, LiT is slowly, I'm sorry.

I'm trying to find a solution. Other: Fantastic! Together, Patreon and Subscribestar achieved the last goal.

I'm going to count a bit over the weekend. And I might be looking for an animator to help with the work soon. For example, if I could just find a clever person for LiT.

That would be a big help to me. Other: Thank you so much for the many help offers. Some people could help with website creation, some with rigging, text writing, voice acting work, moderation.

And so on. Very good feeling. I will try to think about and make good use of this support as well. Here is one of the evil characters of the first season of the LiT series.

The "puppy trainer". The chick totally squealed. She will torment Lara. She is also a treasure hunter who works for Trinity.

You are given the task of breaking Lara. Find out where the stolen relic is. I bought the model, so not my own making. But I'm going to transform it a little bit.

Higher resolution textures, new hair, more shapely tits, genitals. Girl and futa version. Well, the thing is, LiT ep 6 is delayed. There are several reasons for this.

I made a new rig. But better than the old one. Another thing is that I tried a new workflow. I linked the character to the project file. Unfortunately, this did not prove to be a good idea.

I then read it in the official documentation. I asked other animators. Unfortunately, I could not remedy the problems that arose.

And I don't spend more time on that now. So I got back to the old workflow. Unfortunately, I spent a few days on this.

Then I'm getting to know Cycles now. And there will be two characters in this section. I need to optimize the scene. So I complicated things a little bit.

I was able to copy most of the animation. So it wasn't lost. There will be a new pose in this episode. And a new toy.

Large glass toy. Lara's ass will be dilated. Originally, the new character would have been a male soldier. But I will change that now.

I wrote the text. She will be the puppy trainer. A competing treasure hunter. And later, she will help the soldiers put their cocks in Lara.

No, this is not episode 6 yet. Unfortunately, the production of the new part is a bit delayed. Over the weekend, I summarize how the work is.

No big belly and stuffed breasts. A little more realistic. Check it out: MEGA. Sorry for the delay. Here are the WIP images.

I rendered with Cycles. The hair is still awful. Thank you very much for fantastic support. We will try again now.

However, my backup support page has started. There will also be much more interesting content in the future. I will not neglect Patreon either, but I will try to follow the guidelines here.

There may be more censorship. And of course, I will summarize the goals. I'm missing out on blacktape WIPs. There are problems with high heels rigging and Lara's hair.

I will try again in the evening and post today. And start rendering on Thursday. If so, please consider importing it instead of uploading!

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Pumpkins field. Post file flag. Inspired by Violet Summers. Comments 6. User - 1 Oct 20 Awesome work man! User - 30 Sep 20 This is amazing!

User - 2 Oct 20 will you keep the pubic hair in upcoming models and videos? User - 1 Oct 20 Landing Strip ftw!

User - 29 Sep 20 I really liked the bulge though! User - 29 Sep 20 I did too but it's nice to have options for those that aren't into it.

I am doing HD version and will be public p this week as well. User - 1 Oct 20 Thank you Max for getting back to me and I look forward to watching it.

I uploaded the improved centaur weapon model to my public asset library. Comments 3. User - 25 Sep 20 Can't open that file type.

Upload as JPEG please. User - 26 Sep 20 What do you mean? It's a link to a folder online with a bunch of different files, including JPG files.

Good night! Comments User - 25 Sep 20 Looking fantastic!!! User - 25 Sep 20 I could care less about you rushing to meet deadlines. I'm an avid gamer and I would be much happier to have quality content than to have it rushed and look sloppy.

So please take your time and I'm sure it'll be worth every minute of waiting! User - 25 Sep 20 Couldn't have said it better, exactly!

I love how Lara's perky nipples looks. User - 24 Sep 20 Both look great, looking forward to finally seeing Lara with a real living "partner". User - 24 Sep 20 impressive work as always.

A little observation: I would put more vains on the balls. The idea is to look way different to the soft and white Lara hands. User - 25 Sep 20 Agreed, so they look a little less like halfway blown up balloons.

User - 24 Sep 20 looks great. User - 24 Sep 20 Looking good dude! And take your time. User - 25 Sep 20 it seems to me or the centaur's penis has decreased in size?

But thanks to Lara, he gets stronger again. User - 25 Sep 20 thanks for the answer, otherwise I was scared that because of the small size of the mouth the muscle mass of the "big boy" decreased.

User - 23 Sep 20 Keep up the fabulous work I'm really looking forward to see that centaur cock deep in laras pussy and ass. User - 21 Sep 20 How many parts do you plan to release?

User - 22 Sep 20 Thanks Max! Awesome work!! User - 21 Sep 20 It's sad you had to go back to eevee, the cycles renders looked more detailed.

But I can understand your decision due to the render times. Keep up the great work! User - 22 Sep 20 Awesome work! I love the LiT series! User - 21 Sep 20 I thought, that The Gatekeeper was your primary project.

LiT series are only delaying your main project User - 22 Sep 20 I love the LiT series. Please don't stop doing it!! What will be the solution? Nvidea pricing suggests to me they might be a bit more competitive in this cycle.

User - 17 Sep 20 I'd say stick with Eevee for now until you are able to build some render machines and then give Cycles another try.

See if the render times are better then and if not then stick with Eevee. Either way keep on keeping on dude. User - 17 Sep 20 Maybe try E-Cycles.

I never tried it but it's supposed to be 2x faster. Unfortunately, this is not an addon, but a separate development branch.

I don't like this part. And not much faster than the current Optix rendering. But thanks for the tip ;.

User - 17 Sep 20 I didn't even realize this takes so much effort. User - 18 Sep 20 Just stick with eevee. User - 19 Sep 20 Good Luck on the 's.

Your work is already such high quality that the difference is very minor. The first scenes in Eevee looked great.

User - 17 Sep 20 You're a beast, hopefully the will be a game-changer for sure. User - 18 Sep 20 Are u in the states?

User - 18 Sep 20 I'm planning on getting a evga kingpin so if you need the rendering when I'm sleeping let me know :.

LiT 4 and 5 is my reference and unless I see a sample from another program Eevee is excellent for what you are doing.

User - 17 Sep 20 With such high resolution textures that youre using, you dont really need to render in cycles for it to look good.

Sometimes Eevee looks times better than cycles and the render time with optix instead of cuda helps even more. I would suggest just try and use eevee even for future.

That's how these numbers came out. Well now back to Eevee for now. User - 29 Sep 20 Stick with Eevee, it's plenty good enough for what you're doing and is much more time efficient.

By name. Ladies first. User - 14 Sep 20 Great Job! User - 14 Sep 20 Is there facial motion capture like this where you can control the facial expression in Blender?

User - 15 Sep 20 If you want to take it to the next "level" check out the making of the Detroit: Become Human video game. The mo-cap is amazing.

This gear isn't cheap though. But you can do a lot with one of the latest iPhones and a head harness. User - 15 Sep 20 The sound is fantastic.

Thanks for the great work! User - 15 Sep 20 Any chance to have sbutitle? User - 15 Sep 20 Subtitles yeah and then can have subtitles in several languages.

There is a chance. User - 24 Sep 20 I think it'd be a nice option to have when you combine them all into LiT season 1 with the extra voice acting you were planning on adding later.

It would be a waste of time to add subtitles to all of the individual episodes before that in my opinion. User - 17 Sep 20 Great work!

It's always a pleasure to see how perfect youre details are! User - 15 Sep 20 Awesome work and great voice acting!

This is just getting better for each episode. It would be great to really see those fingers dig into Laras tits!

User - 14 Sep 20 This was fantastic! I think you solved it nicely by having an object near or around their mouth so their mouth was obstructed.

User - 16 Sep 20 Not my style but quality is outstanding. Love the smoothest of movements. Id love to see the blonde girl wearing a white tank top, easier to see the pookies.

User - 17 Sep 20 wow User - 15 Sep 20 Congratulations! Great job Max! What a difference sound makes. Another installment of LiT finished.

I tip my hat to you Sir. So my two lame WIPs. I started drawing fluids on Lara's skin. As soon as it arrives I will upload it.

User - 14 Sep 20 you do all of this in blender? User - 11 Sep 20 Holly moses this picture is amazing.

Gatekeeper is gonna be astounding. User - 11 Sep 20 Lovely. User - 11 Sep 20 The first pic looks freaking hot. Here comes a little squirt.

User - 11 Sep 20 this is awesome. User - 11 Sep 20 Thanks for the update and no worries dude. Appreciate all the hard work you put into your projects.

User - 11 Sep 20 Hot. User - 11 Sep 20 You sir are an artist User - 11 Sep 20 It looks great. User - 11 Sep 20 I love how you keep your community updated and provide really good animations and WIP, keep it going!

You da best. Yiffalicious - Riding Competition. A hot gallops sales. Japanese folk entertainment Part Bondage , Wooden horse.. Remove ads Ads by TrafficFactory.

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Horse yiff Other. This is the case. I wanted to post more exciting pictures, but Blender thought differently. The textures of red skin Wheeling wv personals goose bumps on the ass is just super realistic. Asa akira ffm - 6 Sep 20 When will Emma watson look a like porn sound Xxx janine be released? Hot man having sex - 11 Sep 20 this is awesome. It looked like toothpaste being Escorts fucking out of a tube. When I Blowjob wald the project I was counting. Keep on keeping on dude. I dont want her to look Horse yiff or like she Big butt black girls on bikes 5 massive implants but I think the current look is a bit too much gravity.

Horse Yiff Video

Gay, A Very Itchy Horse

Until then, I'll push the project. I still have a lot of exciting things on my mind. They are able to further enhance my animation experience. In addition, I want to find my studio.

I would like to schedule the move to render p3. I would especially like to thank the moderators and server boosters on our Discord server for their help in August.

Unfortunately, now the epidemic is intensifying again. Take care. Stay healthy. I simplified the archive a bit. Everything is now available on one link.

The LiT series has been added to the animations folder. Archive on MEGA. The sound is very hot. I can't wait to be under video.

I'll pass it on to the sound designer tomorrow. We don't have to wait long for it anymore. Next good news: That I have a sound designer.

He is none other than Germophobe. I chose based on a recommendation. His demo is also amazing. I can't wait to listen to his work. So in the future, I can give better quality material to the makers of the sound.

And we can prepare for a new workflow. In which I can also give work to external animators. This is not possible without a developed scenario.

Another piece of good news. There will also be voice acting in the Gatekeeper movie. And I leave that to the pros too.

Here Lara's voice will be borrowed from ZeroDiamonds. Another good news is that we are reworking the sound of parts LiT and Gatekeeper afterwards.

Other: Patreon has introduced an annual subscription. I turned it on reflexively. That was stupid. Not because of less revenue. The action was set by me anyway.

But accounting is the main reason. This is a big deal for Patreon. Not for me. That's how I turned it off. Anyone who has subscribed to an annual subscription will retain their subscription.

No one lost money. Next time, I'll think first. I'm sorry. And then the creative part can come now. Blender version 2. It brought a lot of minor innovations.

One of these is a new sky node. What I expected a lot from. I tested it too. It looks very promising. It is possible that there will soon be a day scene with Lara as well.

And one more test. I made the wet map for our fluid test. The point of this is to mark the texture at the junction of body and fluid.

So I can e. But it can also come in handy for butt gripping. Unfortunately, there was only enough time for p. This, too, has only now been completed.

I wanted to post yesterday. Here's a little behind the scenes picture. Unfortunately, the vertical Insta UI is not very good at this.

But I hope you like this pose. This is because it will be visible in the next Gatekeeper section i. I'll make some crate that Lara can push there. And so you can comfortably reach both holes of the Centaur.

We have now reached a baseline condition for the cream. It is a little denser and sticky. A good starting point.

There will be two types of fluid in p3. A pre-secretion. It's more fluid. And a fill. The slightly thicker the more sticky. I will share my settings with you in another post.

The next thing I want to try is wet maps. That is, dynamic painting. Keep a print on the liquid on the skin. Good news: I have the voice actress of the Puppy trainer.

She will be VoiceLikeCandy. She was very kind and helpful. And she has already sent a sound sample as well. It will be fantastic. Lara's voice will still be Pixie.

She is fantastic too. I have yet to finalize the sound designer. Some applied and I also received a few recommendations.

Over the weekend, I review their work and decide. I bought the Flip fluids addon yesterday. There will be quite a few wet frames in this part.

I need to know better because I am not satisfied with my fluid simulations so far. After two days of trying, I came to a flawed simulation.

These many trials are very time consuming. Well, that's how it worked So that's not nearly what I want.

I also want to improve a lot on physics and material. I'm sorry for these lame pictures. I hope the next post will be nicer.

I updated my public asset library and uploaded the current version of the Centaur "weapon" model. Lara also got a little update.

Goosebumps and new titts shape. There are several breast shapes and sizes to choose from. This is a new one.

I'm still looking for a sound designer for LiTSiX. So far I have not been successful. I will continue my search over the weekend. Also, the Centaur "weapon" will be added to my public asset library on Sunday.

The basic version is free to download and use. So I made skin blemishes and goosebump effects. The buttocks, upper thighs, pubic area, abdomen, chest, armpits, elbows, knees, neck, shoulders, forehead, nose.

Adjustable intensity. I finished upgrading the centaur weapon. I tried a very useful addon. This is the Mesh tension addon.

These are small details, but I think they are very important. An animation will be good from a lot of small details. I'll be on leave tomorrow.

I'll be back on Friday. I'm looking for a new sound designer. We'll see. There will be a thing or two that I will change in production. I learning from the current LiT production and rendering.

I will not be working on two animations at once in the future. So I'm going to do them alternately. I am now working on Gatekeeper p3. This also means that there will be no LiT animation every month.

In return, LiT will also receive more energy input. This usually failed. I grabbed a lot of things, missed a lot of things out of the scene.

The structure of LiT episodes will change. At the beginning there will be an approx. And then stone hard actions. More pose, more camera views.

This will take about 3 minutes. And there will be a full movie version as well. That is, I put the parts together after each episode released.

With this, I will transfer the LiT to the archive according to the tiers. To make it simpler. And from now on, there will also be leveled versions of this.

Lara or another character gets a new look every month and I also change my promise. I won't stop making animations either.

New looks are coming, but only between the two animation productions. And I try to give more extra content to the higher tiers.

Thank you for your continued support. Thanks for the a lot of feedback you sent. I try to use them usefully. As soon as Pixie returns I will talk her from sound.

The sound will make the experience complete. In the beginning, the Puppytrainer will talk a lot.

I won a few more seconds with the cut. This made the animation a little longer. I can apply this in the future. I tested a lot of new things in this episode.

There's something that didn't come in. But I keep trying to get better quality. This is my first larger animation rendered with Cycles.

It took a very long time. And the Gatekeeper will be minutes long. Five times longer than this. And even more spectacular.

I have to try other alternatives here as well. Renderfarm, own dedicated render machine. We're sleeping tonight. All frames are ready. The result was frames.

Tomorrow I will make the post-production, the cut, and the episode will be available to my patreons. Now I'm going to show you the part of Blender.

I'm not a pro. This is a basic node. I compositing in a separate file. After that, I do color correction in DaVinci, add camera shake and film grain effects.

In the future, I will also write about Mist data creation and DaVinci post-production. New feature on Patreon.

You can now support artists in local currency. For now, this is some basic version with a few currencies.

Optional for you. But there are those who find it easier to support. There are frames left in the LiTSiX rendering. It will be ready in the evening.

Tomorrow post-production, cutting and publishing. I hope. LiT ep 6 is further delayed. I rendered all the frames. But last night I noticed that the last frames were bad.

The model's hand is slipped. The error has been fixed. I don't understand the reason. There may be a Blender bug. I even started rendering in the evening.

I really want to finish at last. Until then, everything else stands. This is also important because of Gatekeeper, because I started it the same way and there may be these errors.

So I want to wait for this now. And then I proceed to Gatekeeper accordingly. The post-production process will also be new. There may be errors here too.

Now I will have time to take care of my administrative affairs. There will be posts about this until LiTSiX is ready. I updated the centaur's "tool".

New rig, new skin material. Adjustable preset looks: Base, BBC, human color, big toy. I am currently in terrible overload. I will try to improve this situation.

On the one hand, I'm reorganizing production a bit. When I find the solution, I write it. Of course, this is only temporary. Until I bring in the backlog.

Or as soon as there is a new workforce, we will try to get back to the original schedule. LiT: There are less than frames left.

Unfortunately there are a bug or two that I don't know yet to fix now or then with the audio version. I'm still thinking about it. It was pretty stressful that way now.

Unfortunately, the last few weeks have become quite chaotic. I tried to make some kind of system new workflow for animation , but it just got worse.

I would ask everyone to read the news in the feed first. When it will be ready? I have no idea. When I set up Cycles there was a frame for 2 minutes.

Now 6 minutes. Unfortunately, as the many skin and glass toy came in Another problem is that I don't have an external render machine.

I can render at night and on weekends. We are so hot now that we can no longer get air in the room. I tried to make up during the day.

Of course, this is not a solution. Until the next animation, I want to solve this somehow. In the case of Cycles, the post-production will also be slightly longer.

For Eevee, the report was largely adjustable For Cycles, a lot of things have to be set up afterwards. So, it still takes time.

But this is being made and it will be worth the wait. In August, I will focus on Gatekeeper. I'm trying to start something with LiT.

But I will detail this in the August plans. So, our community survey poll series continues. The purpose of this is to get to know you and your needs better.

There will be a larger questionnaire soon. Unfortunately, I failed to announce a great thing. Judges moderators help with my work on the Discord server.

Fortunately, the community is great so far. I can't be up to date on all channels. So they are my eyes and ears and hands too if needed.

I am very grateful for their selfless help. Please listen to them. If you have a great idea, fantasy, story that you would like to see in an episode, connect to our server and share it with us.

But you can also watch lots and lots of content created by others on thematic channels. It's worth joining. Episode 6 of LiT seems to have come together.

Rendering is already in progress. We have frames. During the day I will not render only at night. As before.

The plane will go on weekends. Then we will move better. I'm updating the Gatekeeper project. Unfortunately, I used the new workflow there as well linked model.

I have to go back to the old one there too. I messed this up. I will be putting an important vote over the weekend. This will be active for a long time.

A Lara look poster is coming next week. Either lingerie or blakctape. This month, the Puppy Trainer will get a new look. And of course we continue to Gatekeeper.

Also, I rethink my plans and try to find some compromise. Here's a fresh render. Lara and the Puppy trainer are waiting for the rendering.

They seem to feel pretty good. Joke aside: the animation is done, the simulation is done. Tomorrow I still have to adjust the cycles settings and finalize the lights and go to the rendering.

I am now rendering for the first time in my life an animation of this size with cycles. There may be mistake in it.

And the render time is also significantly more than with Eevee. Unfortunately, Pixie isn't available for a few weeks either.

This is the case. Tits, hips, waist, buttocks and thighs after shaping the new character. She also got a new rig. This is not perfect yet. Neither do the characters.

But enough for the current part. I finished with the LiT 6 animation today. I will continue with simulations. Lot fluid and softbody sim.

As usualy, LiT is slowly, I'm sorry. I'm trying to find a solution. Other: Fantastic! Together, Patreon and Subscribestar achieved the last goal.

I'm going to count a bit over the weekend. And I might be looking for an animator to help with the work soon. For example, if I could just find a clever person for LiT.

That would be a big help to me. Other: Thank you so much for the many help offers. Some people could help with website creation, some with rigging, text writing, voice acting work, moderation.

And so on. Very good feeling. I will try to think about and make good use of this support as well. Here is one of the evil characters of the first season of the LiT series.

The "puppy trainer". The chick totally squealed. She will torment Lara. She is also a treasure hunter who works for Trinity. You are given the task of breaking Lara.

Find out where the stolen relic is. I bought the model, so not my own making. But I'm going to transform it a little bit.

Higher resolution textures, new hair, more shapely tits, genitals. Girl and futa version. Well, the thing is, LiT ep 6 is delayed.

There are several reasons for this. I made a new rig. But better than the old one. Another thing is that I tried a new workflow.

I linked the character to the project file. Unfortunately, this did not prove to be a good idea. I then read it in the official documentation.

I asked other animators. Unfortunately, I could not remedy the problems that arose. And I don't spend more time on that now. So I got back to the old workflow.

Unfortunately, I spent a few days on this. Then I'm getting to know Cycles now. And there will be two characters in this section.

I need to optimize the scene. So I complicated things a little bit. I was able to copy most of the animation.

So it wasn't lost. There will be a new pose in this episode. And a new toy. Large glass toy. Lara's ass will be dilated. Originally, the new character would have been a male soldier.

But I will change that now. I wrote the text. She will be the puppy trainer. A competing treasure hunter. And later, she will help the soldiers put their cocks in Lara.

No, this is not episode 6 yet. Unfortunately, the production of the new part is a bit delayed. Over the weekend, I summarize how the work is.

No big belly and stuffed breasts. A little more realistic. Check it out: MEGA. Sorry for the delay. Here are the WIP images.

I rendered with Cycles. The hair is still awful. Thank you very much for fantastic support. We will try again now. However, my backup support page has started.

There will also be much more interesting content in the future. I will not neglect Patreon either, but I will try to follow the guidelines here. There may be more censorship.

And of course, I will summarize the goals. I'm missing out on blacktape WIPs. There are problems with high heels rigging and Lara's hair.

I will try again in the evening and post today. And start rendering on Thursday. If so, please consider importing it instead of uploading!

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Enjoying wildeerstudio's content? Patreon posts Shared files 0 Lara. Project Zygote. The Gatekeeper.

Lara in Trouble. Creator content. Pumpkins field. Post file flag. Inspired by Violet Summers. Comments 6. User - 1 Oct 20 Awesome work man!

User - 30 Sep 20 This is amazing! User - 2 Oct 20 will you keep the pubic hair in upcoming models and videos? User - 1 Oct 20 Landing Strip ftw!

User - 29 Sep 20 I really liked the bulge though! User - 29 Sep 20 I did too but it's nice to have options for those that aren't into it.

I am doing HD version and will be public p this week as well. User - 1 Oct 20 Thank you Max for getting back to me and I look forward to watching it.

I uploaded the improved centaur weapon model to my public asset library. Comments 3. User - 25 Sep 20 Can't open that file type.

Upload as JPEG please. User - 26 Sep 20 What do you mean? It's a link to a folder online with a bunch of different files, including JPG files.

Good night! Comments User - 25 Sep 20 Looking fantastic!!! User - 25 Sep 20 I could care less about you rushing to meet deadlines.

I'm an avid gamer and I would be much happier to have quality content than to have it rushed and look sloppy. So please take your time and I'm sure it'll be worth every minute of waiting!

User - 25 Sep 20 Couldn't have said it better, exactly! I love how Lara's perky nipples looks. User - 24 Sep 20 Both look great, looking forward to finally seeing Lara with a real living "partner".

User - 24 Sep 20 impressive work as always. A little observation: I would put more vains on the balls. The idea is to look way different to the soft and white Lara hands.

User - 25 Sep 20 Agreed, so they look a little less like halfway blown up balloons. User - 24 Sep 20 looks great.

User - 24 Sep 20 Looking good dude! And take your time. User - 25 Sep 20 it seems to me or the centaur's penis has decreased in size? But thanks to Lara, he gets stronger again.

User - 25 Sep 20 thanks for the answer, otherwise I was scared that because of the small size of the mouth the muscle mass of the "big boy" decreased.

User - 23 Sep 20 Keep up the fabulous work I'm really looking forward to see that centaur cock deep in laras pussy and ass. User - 21 Sep 20 How many parts do you plan to release?

User - 22 Sep 20 Thanks Max! Awesome work!! User - 21 Sep 20 It's sad you had to go back to eevee, the cycles renders looked more detailed.

But I can understand your decision due to the render times. Keep up the great work! User - 22 Sep 20 Awesome work! I love the LiT series!

User - 21 Sep 20 I thought, that The Gatekeeper was your primary project. LiT series are only delaying your main project User - 22 Sep 20 I love the LiT series.

Please don't stop doing it!! What will be the solution? Nvidea pricing suggests to me they might be a bit more competitive in this cycle.

User - 17 Sep 20 I'd say stick with Eevee for now until you are able to build some render machines and then give Cycles another try.

See if the render times are better then and if not then stick with Eevee. Either way keep on keeping on dude.

User - 17 Sep 20 Maybe try E-Cycles. I never tried it but it's supposed to be 2x faster. Unfortunately, this is not an addon, but a separate development branch.

I don't like this part. And not much faster than the current Optix rendering. But thanks for the tip ;.

User - 17 Sep 20 I didn't even realize this takes so much effort. User - 18 Sep 20 Just stick with eevee. User - 19 Sep 20 Good Luck on the 's.

Your work is already such high quality that the difference is very minor. The first scenes in Eevee looked great. User - 17 Sep 20 You're a beast, hopefully the will be a game-changer for sure.

User - 18 Sep 20 Are u in the states? User - 18 Sep 20 I'm planning on getting a evga kingpin so if you need the rendering when I'm sleeping let me know :.

LiT 4 and 5 is my reference and unless I see a sample from another program Eevee is excellent for what you are doing. User - 17 Sep 20 With such high resolution textures that youre using, you dont really need to render in cycles for it to look good.

Sometimes Eevee looks times better than cycles and the render time with optix instead of cuda helps even more. I would suggest just try and use eevee even for future.

That's how these numbers came out. Well now back to Eevee for now. User - 29 Sep 20 Stick with Eevee, it's plenty good enough for what you're doing and is much more time efficient.

By name. Ladies first. User - 14 Sep 20 Great Job! User - 14 Sep 20 Is there facial motion capture like this where you can control the facial expression in Blender?

User - 15 Sep 20 If you want to take it to the next "level" check out the making of the Detroit: Become Human video game.

The mo-cap is amazing. This gear isn't cheap though. But you can do a lot with one of the latest iPhones and a head harness. User - 15 Sep 20 The sound is fantastic.

Thanks for the great work! User - 15 Sep 20 Any chance to have sbutitle? User - 15 Sep 20 Subtitles yeah and then can have subtitles in several languages.

There is a chance. User - 24 Sep 20 I think it'd be a nice option to have when you combine them all into LiT season 1 with the extra voice acting you were planning on adding later.

It would be a waste of time to add subtitles to all of the individual episodes before that in my opinion. User - 17 Sep 20 Great work! It's always a pleasure to see how perfect youre details are!

User - 15 Sep 20 Awesome work and great voice acting! This is just getting better for each episode. It would be great to really see those fingers dig into Laras tits!

User - 14 Sep 20 This was fantastic! I think you solved it nicely by having an object near or around their mouth so their mouth was obstructed.

User - 16 Sep 20 Not my style but quality is outstanding. Love the smoothest of movements. Id love to see the blonde girl wearing a white tank top, easier to see the pookies.

User - 17 Sep 20 wow Zebras in November. No Vacancy v10 and v11, Alice and Gideon sex scenes. Otter Yiff - H0rs3.

Xmas elk bar, where some reindeer come for fun Evelyn Furry Porn Animations by Whygena. Toriel's Horny Mothers Day.

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